Creative Technologies
First accreditation wave

Immersive Media and Creative Technologies

Real-time, spatial and generative production for studios, brands and cultural institutions scaling African output globally.

BA (Hons)Campus4 years (incl. co-op)Intake August 2027
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Employment thesis

What this programme is designed to produce

Forward publishes the destination of every programme before you enrol. If the thesis stops holding, the programme is reviewed and, where necessary, retired. Next review: 2031.

Roles

  • Real-time / virtual production artist
  • Interaction and experience designer
  • Technical artist
  • Post-production and VFX specialist

Employer types

  • Film and content studios
  • Advertising and brand agencies
  • Games and interactive companies
  • Museums and cultural institutions

Target outcomes we hold ourselves to

  • 78% in a named role or commissioned freelance within 6 months
  • Every graduate ships one publicly exhibited production
  • 100% completing 12 months paid co-op

Compulsory · The Forward Core

How the Core works →

Every Forward programme, including this one, carries the same five cross-cutting requirements. They are graded, not optional.

  • AI Fluency
  • Quantitative Reasoning
  • Ethics and African Context
  • Human-Advantage Skills
  • Enterprise

Includes 12 months paid work-integrated learning

Placement inside a working studio or production house. Read the co-op commitment

Am I eligible?

Check yourself against the published requirements

7 questions written specifically for Immersive Media and Creative Technologies. Every answer is checked against a requirement Forward has published, and the result tells you which page that requirement comes from. Indicative only, the admissions office decides on your full file.

Question 1 of 70%

What is the highest qualification you hold or are completing?

Requirement tested: A completed upper-secondary qualification (UACE, A-level, IB, high-school diploma or recognised equivalent), or a post-secondary award.

Structure

How the 4 years run

  1. 01

    Year 1

    Foundations and Forward Core

    • Visual language and craft
    • Real-time engines
    • Forward Core
  2. 02

    Year 2

    Production systems

    • Virtual production
    • Spatial and interactive design
    • Pipeline and technical art
  3. 03

    Year 3

    Co-op

    • 12 months paid work-integrated learning
    • Studio production credit
    • Assessed employer review
  4. 04

    Year 4

    Capstone and enterprise

    • Exhibited capstone production
    • Rights and licensing
    • Forward Core: enterprise