Bachelor of Science in Immersive Media and Extended Reality
Spatial computing has moved from novelty to industrial tool: it now trains surgeons, simulates factories, sells property, teaches mechanics and preserves heritage. The technical skills required are scarce everywhere and effectively absent i...
The four facts
What you actually need to compare
- Award and entry
- BSc (Hons)
- U
- Duration and mode
- 3 years (6 semesters)
- Hybrid. Includes 12 months of paid, assessed cooperative education.
- Cost
- UGX 2,700,000 per year
- Tier 1 laboratory classification. Includes UGX 300,000 annual laboratory premium.
- Outcome targeted
- Extended reality developer, spatial computing engineer, immersive experience designer
- Reviewed by 2031. If the thesis stops holding, the programme is reviewed.
Pricing Model 5.1 · The Forward Standard
Bachelor of Science in Immersive Media and Extended Reality fee
UGX 2,700,000 per year
- Laboratory tier
- Tier 1
- Annual premium
- UGX 300,000
- Per semester
- UGX 1,350,000
- Whole programme
- UGX 8,100,000
- Approximate USD
- ≈ USD 2,132
What this fee includes
- Teaching, practice tutoring, assessment and competency verification
- The Amagezi platform and AI tutor around the clock
- All learning materials
- Every examination, including first resits
- Identity card, library, guild, sports and basic wellbeing
- Co-op placement matching and the Capability Passport
- Graduation and the statutory NCHE fee
- Online application
Employment thesis
What this programme is designed to produce
Forward publishes the destination of every programme before you enrol. If the thesis stops holding, the programme is reviewed and, where necessary, retired. Next review: 2031.
Roles
- Extended reality developer
- spatial computing engineer
- immersive experience designer
- three dimensional content and technical artist
- simulation developer
- volumetric capture specialist
- immersive training developer
- interactive exhibition designer.
Employer types
- Immersive studios and agencies worldwide, much of it as remote contract work
- training and simulation providers in health, mining, aviation and manufacturing
- museums, heritage bodies and tourism operators
- property and architecture firms
- education technology companies
- and student founded studios.
Target outcomes we hold ourselves to
- A global, remote accessible content market with acute technical scarcity, plus a domestic training and heritage market that is beginning to form.
Compulsory · The Forward Core
How the Core works →Every Forward programme, including this one, carries the same five cross-cutting requirements. They are graded, not optional.
- AI Fluency
- Quantitative Reasoning
- Ethics and African Context
- Human-Advantage Skills
- Enterprise
Includes 12 months paid work-integrated learning
Am I eligible?
Check yourself against the published requirements
7 questions written specifically for Bachelor of Science in Immersive Media and Extended Reality. Every answer is checked against a requirement Forward has published, and the result tells you which page that requirement comes from. Indicative only, the admissions office decides on your full file.
What is the highest qualification you hold or are completing?
Curriculum structure
The same degree, in both pathways
Every Forward programme is published in both pathways: Path One, the term plan of two six-month terms, and Path Two, the block sequence of twelve four-week blocks. Same competencies, same assessments, same award. Toggle to see this programme in each.
Path One term plan shown
Path One · The Term Model
| Code | Course | CU | Hours |
|---|---|---|---|
| FDC 101 | AI Fluency I: How Intelligent Systems Work Both | 4 | 2-2-0 |
| CTM 110 | Foundations of Interactive and Immersive Media Performance | 4 | 1-0-6 |
| CTM 111 | Programming for Real Time Systems Performance | 5 | 2-2-4 |
| CTM 112 | Three Dimensional Modelling and Asset Creation Performance | 5 | 1-0-8 |
| CTM 113 | Visual Design, Composition and Colour Performance | 4 | 1-0-6 |
| Code | Course | CU | Hours |
|---|---|---|---|
| FDC 102 | Quantitative Reasoning and Evidence Both | 4 | 2-2-0 |
| CTM 130 | Real Time Engine Development I Performance | 5 | 2-2-4 |
| CTM 131 | Interaction Design for Spatial Performanc | 5 | 1-0-8 |
| CTM 132 | Mathematics and Physics for Graphics Both | 4 | 2-2-2 |
| CTM 133 | Texturing, Lighting and Rendering Performance | 4 | 1-0-6 |
| COP 190 | Workplace Immersion (4 weeks, recess term) Performance | 0 | 0-0-0 |
| Code | Course | CU | Hours |
|---|---|---|---|
| FDC 201 | Ethics, Society and the African Context Both | 4 | 2-2-0 |
| CTM 210 | Real Time Engine Development II and Performance Optimisation Performance | 5 | 2-2-4 |
| CTM 211 | Extended Reality Production Studio Performance | 5 | 1-0-8 |
| CTM 212 | Volumetric and Photogrammetric Capture Performance | 5 | 2-2-4 |
| CTM 213 | Sound and Spatial Audio for Immersive Media Performance | 3 | 1-0-4 |
| Code | Course | CU | Hours |
|---|---|---|---|
| FDC 202 | Human Advantage: Argument, Both | 4 | 2-2-0 |
| COP 290 | Co-operative Education Placement I (6 months) Performance | 10 | 0-0-0 |
| CTM 230 | Client Project Practicum Performance | 5 | 0-0-0 |
| CTM 231 | Generative and Intelligent Tools in Production Pipelines Performance | 3 | 1-0-4 |
| Code | Course | CU | Hours |
|---|---|---|---|
| FDC 301 | AI Fluency II: Building, Evaluating and Auditing Both | 4 | 2-2-0 |
| COP 390 | Co-operative Education Placement II (6 months) Performance | 10 | 0-0-0 |
| CTM 310 | Immersive Training and Simulation Design Performance | 5 | 1-0-8 |
| CTM 311 | User Testing, Comfort and Accessibility Evaluation Performance | 3 | 1-0-4 |
| Code | Course | CU | Hours |
|---|---|---|---|
| FDC 302 | Enterprise, Employability and Financial Literacy Both | 4 | 2-2-0 |
| FDC 401 | AI Fluency III: Domain Deployment, Both | 3 | 1-2-0 |
| FDC 402 | Capability Portfolio and Day One Preparation Both | 3 | 1-2-0 |
| CTM 330 | Immersive Capstone: Shipped Experience for a Real Client or Audience Performance | 8 | 0-2-14 |
| CTM 331 | Creative Enterprise, Rights and Commissioning Both | 4 | 2-2-2 |
Total credit units: 132
Curriculum source
Forward University Curriculum Compendium
Assessment
Coursework + project + integrated exam
Work-integrated learning
12 months paid co-operative education
Your week at Forward
A typical week on Bachelor of Science in Immersive Media and Extended Reality
Path One, the Term Model: your own pace across a six-month term, one live session a week, short flexible lessons, and assessment on demand.
Monday
Tuesday
Wednesday
Thursday
Friday
Curriculum explorer
Drill into the degree, step by step
Choose a study path, then a year, then a term or block, then a course. Credit totals add up as you go, and every course shows what comes before it and what it unlocks.
Step 1, choose a year
Step 2, choose a term
TERM 1 (SIX MONTHS) | FORMERLY YEAR 1, SEMESTER 1
Year 1 · this step is worth 22 CU
Cumulative
22
Programme total
132
22 CU of 132 CU completed by the end of this step (17%)
Step 3, choose a course
Pick a course to see the detail
Credits, assessment, prerequisites and what each course unlocks later.
The twelve Forward capabilities
What this programme develops in you
Every Forward degree develops the same twelve cross-cutting capabilities. The profile below is the level this programme is designed to develop and verify by graduation, on the four-level scale in Part B2 of the Curriculum Compendium. Every claim above Level 2 is verified by someone other than the teaching lecturer.
- C1Intelligent Systems Fluency CriticalLevel 4 of 4, Leading
- C2Quantitative and Evidential ReasoningLevel 3 of 4, Independent
- C3Ethical and Contextual JudgementLevel 4 of 4, Leading
- C4Communication and PersuasionLevel 4 of 4, Leading
- C5Disciplinary MasteryLevel 4 of 4, Leading
- C6Technical Production and Craft CriticalLevel 4 of 4, Leading
- C7Problem Framing and Systems Thinking CriticalLevel 4 of 4, Leading
- C8Collaboration and Multidisciplinary TeamingLevel 4 of 4, Leading
- C9Enterprise, Value and Commercial Literacy CriticalLevel 4 of 4, Leading
- C10Professional Conduct and Workplace PerformanceLevel 4 of 4, Leading
- C11Learning to Learn and Adaptive CapacityLevel 4 of 4, Leading
- C12Stewardship and Public ContributionLevel 4 of 4, Leading
Critical capabilities for this programme: Intelligent Systems Fluency · Technical Production and Craft · Problem Framing and Systems Thinking · Enterprise, Value and Commercial Literacy. A graduate cannot pass out of this programme below the stated level on any capability marked critical.
Programme Learning Outcomes
What you will be able to do
Each outcome is assessed, and each is tagged with the Forward capabilities it is verified against.
- PLO 1Build performant interactive experiences in a real time engine for headset and mobile delivery.
- PLO 2Create, optimise and manage three dimensional assets and pipelines.
- PLO 3Design interaction and comfort for immersive media including accessibility and motion sickness.
- PLO 4Capture and process real environments and people volumetrically or photogrammetrically.
- PLO 5Apply generative and intelligent systems within a production pipeline responsibly.
- PLO 6Deliver an immersive project to a client brief, budget and deadline.
- PLO 7Evaluate an immersive experience with users and iterate on evidence.
Why this programme exists
Spatial computing has moved from novelty to industrial tool: it now trains surgeons, simulates factories, sells property, teaches mechanics and preserves heritage. The technical skills required are scarce everywhere and effectively absent i...
Admission requirements
UACE with two principal passes in any subjects, plus UCE with five passes including Mathematics and English. A portfolio or creative aptitude assessment is required. Alternative pathways: Foundation Year, diploma entry with advanced standing, mature age entry and recognition of prior learning, all governed by Part A5 and Part G. Online applicants additionally complete the compulsory Digital Readiness orientation under Part D6.
