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FORWARD
University
Under review

Master of Science in Creative Artificial Intelligence and Immersive Systems

Generative and real time systems have changed creative production faster than any institution has adapted, and the people who understand both the technology and the craft are exceptionally scarce. This programme builds the technical creativ...

MScCampus18 months (3 semesters)Intake August 202790 credit units

The four facts

What you actually need to compare

Award and entry
MSc
A
Duration and mode
18 months (3 semesters)
Campus. Includes 12 months of paid, assessed cooperative education.
Cost
UGX 3,300,000 per year
Tier 1 laboratory classification. Includes UGX 300,000 annual laboratory premium.
Outcome targeted
Technical director, creative technologist, generative pipeline architect
Reviewed by 2031. If the thesis stops holding, the programme is reviewed.
Fee structure Key dates 90 credit units

Pricing Model 5.1 · The Forward Standard

Master of Science in Creative Artificial Intelligence and Immersive Systems fee

UGX 3,300,000 per year

Laboratory tier
Tier 1
Annual premium
UGX 300,000
Per semester
UGX 1,650,000
Whole programme
UGX 4,950,000
Approximate USD
≈ USD 1,303

What this fee includes

  • Teaching, practice tutoring, assessment and competency verification
  • The Amagezi platform and AI tutor around the clock
  • All learning materials
  • Every examination, including first resits
  • Identity card, library, guild, sports and basic wellbeing
  • Co-op placement matching and the Capability Passport
  • Graduation and the statutory NCHE fee
  • Online application

Employment thesis

What this programme is designed to produce

Forward publishes the destination of every programme before you enrol. If the thesis stops holding, the programme is reviewed and, where necessary, retired. Next review: 2031.

Roles

  • Technical director
  • creative technologist
  • generative pipeline architect
  • immersive systems lead
  • research and development lead in a studio
  • interactive installation designer
  • academic.

Employer types

  • Studios and production companies
  • technology and platform companies
  • advertising and experience agencies
  • museums and cultural institutions
  • broadcasters
  • and research groups.

Target outcomes we hold ourselves to

  • A scarce senior technical creative specialisation with international and remote demand.

Compulsory · The Forward Core

How the Core works →

Every Forward programme, including this one, carries the same five cross-cutting requirements. They are graded, not optional.

  • AI Fluency
  • Quantitative Reasoning
  • Ethics and African Context
  • Human-Advantage Skills
  • Enterprise

Includes 12 months paid work-integrated learning

Read the co-op commitment

Am I eligible?

Check yourself against the published requirements

7 questions written specifically for Master of Science in Creative Artificial Intelligence and Immersive Systems. Every answer is checked against a requirement Forward has published, and the result tells you which page that requirement comes from. Indicative only, the admissions office decides on your full file.

Question 1 of 70%

What is the highest qualification you hold?

Requirement tested: A completed bachelor's degree in a cognate field, or a recognised equivalent with professional experience.

Curriculum structure

The same degree, in both pathways

Every Forward programme is published in both pathways: Path One, the term plan of two six-month terms, and Path Two, the block sequence of twelve four-week blocks. Same competencies, same assessments, same award. Toggle to see this programme in each.

Path One term plan shown

Path One · The Term Model

TERM 1 (SIX MONTHS) | FORMERLY SEMESTER 1Year 1
30 credit units
CodeCourseCUHours
FDC 501
Applied Intelligence for Professionals
Both
42-2-0
FDC 502
Research Evidence and Method
Both
42-2-0
CTM 510
Machine Learning for Creative Applications
Performance
63-2-4
CTM 511
Real Time Systems and Advanced Engine Practice
Performance
63-2-4
CTM 512
Generative Media Pipelines and Model Fine Tuning
Performance
63-2-4
CTM 513
Authorship, Rights and Cultural Ethics
Both
42-2-2
TERM 2 (SIX MONTHS) | FORMERLY SEMESTER 2Year 1
29 credit units
CodeCourseCUHours
FDC 503
Governance, Ethics and Leadership of Intelligent Systems
Both
42-2-0
CTM 520
Immersive Systems Design and Exhibition Practice
Performance
71-0-12
CTM 521
Evaluation of Creative and Generative Output
Both
53-2-2
CTM 522
Interactive Installation and Physical Computing
Performance
61-0-10
CTM 523
Studio Leadership and Production Management
Both
42-2-2
CTM 524
Advanced Elective
Objective
32-2-0
TERM 3 (SIX MONTHS) | FORMERLY SEMESTER 3:Year 2
30 credit units
CodeCourseCUHours
CTM 530
Major Project: Commissioned Work or Research Contribution
Performance
200-2-38
CTM 531
Creative Technology Enterprise and Commissioning
Both
53-2-2
CTM 532
Research Communication and Public Presentation
Performance
51-0-8

Total credit units: 89

Curriculum source

Forward University Curriculum Compendium

Assessment

Coursework + project + integrated exam

Work-integrated learning

12 months paid co-operative education

Your week at Forward

A typical week on Master of Science in Creative Artificial Intelligence and Immersive Systems

Path One, the Term Model: your own pace across a six-month term, one live session a week, short flexible lessons, and assessment on demand.

Monday

Tuesday

Wednesday

Thursday

Friday

Mandatory live session Flexible bite-sized lesson Optional event

Curriculum explorer

Drill into the degree, step by step

Choose a study path, then a year, then a term or block, then a course. Credit totals add up as you go, and every course shows what comes before it and what it unlocks.

Step 1, choose a year

Step 2, choose a term

TERM 1 (SIX MONTHS) | FORMERLY SEMESTER 1

Year 1 · this step is worth 30 CU

Cumulative

30

Programme total

90

30 CU of 90 CU completed by the end of this step (33%)

Step 3, choose a course

Pick a course to see the detail

Credits, assessment, prerequisites and what each course unlocks later.

The twelve Forward capabilities

What this programme develops in you

Every Forward degree develops the same twelve cross-cutting capabilities. The profile below is the level this programme is designed to develop and verify by graduation, on the four-level scale in Part B2 of the Curriculum Compendium. Every claim above Level 2 is verified by someone other than the teaching lecturer.

  • C1Intelligent Systems Fluency CriticalLevel 4 of 4, Leading
  • C2Quantitative and Evidential ReasoningLevel 4 of 4, Leading
  • C3Ethical and Contextual Judgement CriticalLevel 3 of 4, Independent
  • C4Communication and PersuasionLevel 4 of 4, Leading
  • C5Disciplinary MasteryLevel 4 of 4, Leading
  • C6Technical Production and Craft CriticalLevel 4 of 4, Leading
  • C7Problem Framing and Systems ThinkingLevel 4 of 4, Leading
  • C8Collaboration and Multidisciplinary TeamingLevel 3 of 4, Independent
  • C9Enterprise, Value and Commercial Literacy CriticalLevel 3 of 4, Independent
  • C10Professional Conduct and Workplace PerformanceLevel 4 of 4, Leading
  • C11Learning to Learn and Adaptive CapacityLevel 4 of 4, Leading
  • C12Stewardship and Public ContributionLevel 3 of 4, Independent

Critical capabilities for this programme: Intelligent Systems Fluency · Ethical and Contextual Judgement · Technical Production and Craft · Enterprise, Value and Commercial Literacy. A graduate cannot pass out of this programme below the stated level on any capability marked critical.

Programme Learning Outcomes

What you will be able to do

Each outcome is assessed, and each is tagged with the Forward capabilities it is verified against.

  1. PLO 1Architect and operate generative and real time production pipelines.
  2. PLO 2Train, fine tune and evaluate generative models for creative application.
  3. PLO 3Design immersive and interactive systems at exhibition or product quality.
  4. PLO 4Address authorship, rights, consent and cultural appropriation questions in practice.
  5. PLO 5Lead a technical creative team and deliver to commission.
  6. PLO 6Produce research or a substantial commissioned work to public standard.

Why this programme exists

Generative and real time systems have changed creative production faster than any institution has adapted, and the people who understand both the technology and the craft are exceptionally scarce. This programme builds the technical creativ...

Admission requirements

A Bachelor's degree of at least Second Class Lower Division in a creative technology, computing, design or media discipline, with a portfolio. Applicants from craft backgrounds complete a programming bridging module. Alternative pathways: Foundation Year, diploma entry with advanced standing, mature age entry and recognition of prior learning, all governed by Part A5 and Part G. Online applicants additionally complete the compulsory Digital Readiness orientation under Part D6.