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FORWARD
University
Under review

Bachelor of Science in Game Design and Simulation Engineering

Games are the largest entertainment industry on earth and the most demanding consumer of real time engineering skill, and the same engine and simulation competence sells directly into training, defence, mining, aviation, health and educatio...

BSc (Hons)Hybrid3 years (6 semesters)Intake August 2027132 credit units

Employment thesis

What this programme is designed to produce

Forward publishes the destination of every programme before you enrol. If the thesis stops holding, the programme is reviewed and, where necessary, retired. Next review: 2031.

Roles

  • Gameplay and engine programmer
  • simulation engineer
  • technical designer
  • game designer
  • tools programmer
  • serious games developer
  • interactive systems developer
  • independent studio founder.

Employer types

  • Games studios internationally, substantially through remote and contract work
  • simulation and training providers in aviation, mining, health and defence
  • education technology companies
  • advertising and interactive agencies
  • research groups
  • and student founded studios.

Target outcomes we hold ourselves to

  • A global remote accessible engineering market with strong pay, plus institutional simulation demand that is growing regionally.

Compulsory · The Forward Core

How the Core works →

Every Forward programme, including this one, carries the same five cross-cutting requirements. They are graded, not optional.

  • AI Fluency
  • Quantitative Reasoning
  • Ethics and African Context
  • Human-Advantage Skills
  • Enterprise

Includes 12 months paid work-integrated learning

Read the co-op commitment

Am I eligible?

Check yourself against the published requirements

7 questions written specifically for Bachelor of Science in Game Design and Simulation Engineering. Every answer is checked against a requirement Forward has published, and the result tells you which page that requirement comes from. Indicative only, the admissions office decides on your full file.

Question 1 of 70%

What is the highest qualification you hold or are completing?

Requirement tested: A completed upper-secondary qualification (UACE, A-level, IB, high-school diploma or recognised equivalent), or a post-secondary award.

Curriculum structure

The same degree, in both pathways

Every Forward programme is published in both pathways: Path One, the term plan of two six-month terms, and Path Two, the block sequence of twelve four-week blocks. Same competencies, same assessments, same award. Toggle to see this programme in each.

Path One term plan shown

Path One · The Term Model

TERM 1 (SIX MONTHS) | FORMERLY YEAR 1, SEMESTER 1Year 1
23 credit units
CodeCourseCUHours
FDC 101
AI Fluency I: How Intelligent Systems Work
Both
42-2-0
CTM 110
Programming for Interactive Systems
Performance
52-2-4
CTM 111
Game Design Fundamentals and Systems Thinking
Performance
51-0-8
CTM 112
Mathematics for Games and Simulation
Both
53-2-2
CTM 113
Digital Asset Production for Real Time
Performance
41-0-6
TERM 2 (SIX MONTHS) | FORMERLY YEAR 1, SEMESTER 2Year 1
23 credit units
CodeCourseCUHours
FDC 102
Quantitative Reasoning and Evidence
Both
42-2-0
CTM 130
Engine Programming and Architecture
Performance
52-2-4
CTM 131
Physics and Simulation Programming
Both
53-2-2
CTM 132
Level, Encounter and Experience Design
Performance
51-0-8
CTM 133
Data Structures and Algorithms for Real Time
Performance
41-2-4
COP 190
Workplace Immersion (4 weeks, recess term)
Performance
00-0-0
TERM 3 (SIX MONTHS) | FORMERLY YEAR 2, SEMESTER 1Year 2
22 credit units
CodeCourseCUHours
FDC 201
Ethics, Society and the African Context
Both
42-2-0
CTM 210
Artificial Intelligence for Games and Agents
Performance
52-2-4
CTM 211
Production Studio I: Vertical Slice
Performance
51-0-8
CTM 212
Graphics Programming and Rendering
Performance
52-2-4
CTM 213
Audio, Feel and Player Experience
Performance
31-0-4
TERM 4 (SIX MONTHS) | FORMERLY YEAR 2, SEMESTER 2Year 2
22 credit units
CodeCourseCUHours
FDC 202
Human Advantage: Argument, Writing and Teams
Both
42-2-0
COP 290
Co-operative Education Placement I (6 months)
Performance
100-0-0
CTM 230
Studio Placement or Contract Practicum
Performance
50-0-0
CTM 231
Networking, Multiplayer and Live Operations
Performance
31-0-4
TERM 5 (SIX MONTHS) | FORMERLY YEAR 3, SEMESTER 1Year 3
22 credit units
CodeCourseCUHours
FDC 301
AI Fluency II: Building, Evaluating and Auditing
Both
42-2-0
COP 390
Co-operative Education Placement II (6 months)
Performance
100-0-0
CTM 310
Serious Games, Training Simulation and Learning Transfer
Performance
51-0-8
CTM 311
Performance Profiling, Testing and Quality
Performance
31-0-4
TERM 6 (SIX MONTHS) | FORMERLY YEAR 3, SEMESTER 2Year 3
22 credit units
CodeCourseCUHours
FDC 302
Enterprise, Employability and Financial Literacy
Both
42-2-0
FDC 401
AI Fluency III: Domain Deployment, Governance and Assurance
Both
31-2-0
FDC 402
Capability Portfolio and Day One Preparation
Both
31-2-0
CTM 330
Games Capstone: Shipped Title or Delivered Simulation
Performance
80-2-14
CTM 331
Games Business, Publishing and Live Monetisation Ethics
Both
42-2-2

Total credit units: 134

Curriculum source

Forward University Curriculum Compendium

Assessment

Coursework + project + integrated exam

Work-integrated learning

12 months paid co-operative education

Your week at Forward

A typical week on Bachelor of Science in Game Design and Simulation Engineering

Path One, the Term Model: your own pace across a six-month term, one live session a week, short flexible lessons, and assessment on demand.

Monday

Tuesday

Wednesday

Thursday

Friday

Mandatory live session Flexible bite-sized lesson Optional event

Curriculum explorer

Drill into the degree, step by step

Choose a study path, then a year, then a term or block, then a course. Credit totals add up as you go, and every course shows what comes before it and what it unlocks.

Step 1, choose a year

Step 2, choose a term

TERM 1 (SIX MONTHS) | FORMERLY YEAR 1, SEMESTER 1

Year 1 · this step is worth 23 CU

Cumulative

23

Programme total

132

23 CU of 132 CU completed by the end of this step (17%)

Step 3, choose a course

Pick a course to see the detail

Credits, assessment, prerequisites and what each course unlocks later.

The twelve Forward capabilities

What this programme develops in you

Every Forward degree develops the same twelve cross-cutting capabilities. The profile below is the level this programme is designed to develop and verify by graduation, on the four-level scale in Part B2 of the Curriculum Compendium. Every claim above Level 2 is verified by someone other than the teaching lecturer.

  • C1Intelligent Systems Fluency CriticalLevel 4 of 4, Leading
  • C2Quantitative and Evidential ReasoningLevel 4 of 4, Leading
  • C3Ethical and Contextual JudgementLevel 4 of 4, Leading
  • C4Communication and PersuasionLevel 4 of 4, Leading
  • C5Disciplinary MasteryLevel 4 of 4, Leading
  • C6Technical Production and Craft CriticalLevel 4 of 4, Leading
  • C7Problem Framing and Systems Thinking CriticalLevel 4 of 4, Leading
  • C8Collaboration and Multidisciplinary TeamingLevel 4 of 4, Leading
  • C9Enterprise, Value and Commercial Literacy CriticalLevel 4 of 4, Leading
  • C10Professional Conduct and Workplace PerformanceLevel 4 of 4, Leading
  • C11Learning to Learn and Adaptive CapacityLevel 4 of 4, Leading
  • C12Stewardship and Public ContributionLevel 3 of 4, Independent

Critical capabilities for this programme: Intelligent Systems Fluency · Technical Production and Craft · Problem Framing and Systems Thinking · Enterprise, Value and Commercial Literacy. A graduate cannot pass out of this programme below the stated level on any capability marked critical.

Programme Learning Outcomes

What you will be able to do

Each outcome is assessed, and each is tagged with the Forward capabilities it is verified against.

  1. PLO 1Program interactive real time systems with attention to performance and memory.
  2. PLO 2Design and balance systems and mechanics against measurable player or learner outcomes.
  3. PLO 3Build simulations with defensible physical or behavioural models.
  4. PLO 4Apply artificial intelligence techniques to agent behaviour and procedural content.
  5. PLO 5Test, profile, debug and ship a stable interactive product.
  6. PLO 6Work in a multidisciplinary production team under version control and milestones.
  7. PLO 7Design and evaluate serious games where learning transfer must be proven.

Why this programme exists

Games are the largest entertainment industry on earth and the most demanding consumer of real time engineering skill, and the same engine and simulation competence sells directly into training, defence, mining, aviation, health and educatio...

Admission requirements

UACE with two principal passes including Mathematics, Physics, Computer Studies, Economics or a science subject, plus UCE with five passes including Mathematics and English. Alternative pathways: Foundation Year, diploma entry with advanced standing, mature age entry and recognition of prior learning, all governed by Part A5 and Part G. Online applicants additionally complete the compulsory Digital Readiness orientation under Part D6.

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