Department of Games, Simulation and Interactive Systems
Game engineering, simulation for training, serious games and interactive learning environments.
- Degree programmes
- 2
- Credit units
- 308
- Credentials
- 1
- Study modes
- 3
Source of truth: the exported Curriculum Compendium data for the School of Creative Technologies and Immersive Media.
Degrees owned by this department
2 degree programmes
Every degree below carries a full term-by-term and block-by-block curriculum, programme learning outcomes, a twelve-capability profile and an employment thesis.
Bachelor of Science in Game Design and Simulation Engineering
Games are the largest entertainment industry on earth and the most demanding consumer of real time engineering skill, and the same engine and simulation competence sells directly into training, defence, mining, aviation, health and educatio...
Campus · Hybrid · 12 months paid co-op
Programme and employment thesisBachelor of Science in Games and Real-Time Media
The games and real time media industry is larger than film and music combined, its technology now drives simulation, training, visualisation and the immersive web, and Africa is almost entirely absent from its production side. Games and real time media is a demanding technical discipline of ...
Campus · Online · Hybrid · 12 months paid co-op
Programme and employment thesis
